In the beginning, working through ideas about basic forms, functionality, and personality.
We decided to make a flashlight that turns into a lantern, and started developing types of objects that could be used either way.
We had chosen a handful of keywords to define the characteristics of the light. These examples spun off the idea of an "animated" object, and began to introduce more volume into the form.
Renderings of a more volumetric, sculptural form.
Made of layered foamcore generated from slices of a CAD model, this series of sketch models gave us a chance to explore and develop the look and feel of the design.
While we developed the form in San Francisco, our team in Shanghai developed the electronics. We put it all together to make a short run of functional models, which we showed at ICFF and other shows.
The plastic shell requires very sophisticated tooling. Eventually we found one vendor in southern Taiwan who had the machine and the skills to pull it off, but only after numerous rounds of design and tool modifications.